JoJoJambo reprogrammed for Unity
Reprogramming JojoJambo in Unity.
You can play it on on your phone even if you dont have a physical joystick/keyboard attached , joystick or keyboard is recommended tho. The performance is clearly worse than the native build but on my Redmi 9c using Chrome is playable .
I will probably share the native Android version when the game is a little more polished.
CONTROLS:
If you dont have a Joystick/Keyboard attached you can tap the screen , the controls are hidden but fully functional , if you want to display them , go to the options menu(tap at the top of the screen around mid section , the location of the menu button is marked on with a black circle on the first screenshot on this page).
W A S D or arrows for movement on keyboard or pad/left stick on Joystick
J on keyboard or X on Joystick to shoot
K on keyboard or A on Joystick to jump
L on Keyboard or Right Shoulder on Joystick to hold movement and aim.
O on Keyboard or Left Shoulder on Joystick to toggle aim/move.
ButtonStart/1/Esc to open menu , ButtonA/Enter to select (or just use mouse left click ).
Original Game Here: https://didigameboy.itch.io/jojo-jambo-demo Thanks to DidiGameBoy (twitter.com/DidiGameBoy) and
MauricioMunky(twitter.com/MauricioMunky) for sharing assets.
Status | Prototype |
Platforms | HTML5 |
Author | enrokike |
Genre | Action, Platformer, Shooter |
Made with | Unity |
Tags | 2D, Unity |
Average session | A few minutes |
Inputs | Keyboard, Joystick, Touchscreen |
Links | YouTube |
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